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danielvaughntoday at 4:33 PM1 replyview on HN

I've been on this kick for a long time. A few years ago I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim: https://github.com/danielvaughn/stride

My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.


Replies

ckardaristoday at 5:14 PM

Ideally you should have both. Every action should be doable by mouse only and by keyboard only. That way you can cater to all kinds of users.