>"The linear interpolations (aka lerps) can be summarized into a single compact formula, e.g. for 4 control points (A,B,C,D):
γ(t)=A⋅(1−t)^3+B⋅3(1−t)^2⋅t+C⋅3(1−t)t^2+D⋅t^3
The rule is simple: descending powers of (1−t), ascending powers of t, with coefficients taken from the n'th row of Pascal's triangle.
I've never seen the connection between the equation for Bezier Curves (more specifically the linear equations of curves with N control points aka "binding points" / "points of stability" / "fixed points" / "immovable points", etc.) and Pascal's Triangle before!
Brilliant!
Great article, too!