Usually I don't care about the economy in MMOs, but in New World it was fun and different when it launched. I played almost exclusively for the economy. Buy and sell orders and separate auction houses between cities. There was many unexpected ways to make money with trading and crafting. The only major source of gold was a single main story quest early in the game, so if you weren't careful you would go broke and struggle. The economy wasn't that advanced, but it was fun watching the players ping pong back and forth with supply and demand.
The crafting systems were so trivial that didn't make the economy game of New World particularly engaging. One core mechanic I seek is the division of labor; if everyone can and is expected to become a master in every skill, there is no niche to corner, and trivialises the experience.
There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else.