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scrapcodetoday at 7:31 PM3 repliesview on HN

I still can't figure out what the appeal of WoW was, but I'm guessing it was the insanely large community?


Replies

gertrundetoday at 8:17 PM

There was a time when the community was the attraction, although I wouldn't say "the insanely large community", given that at the (for me anyway) best/peak WoW times, your specific community was the server, which was maybe a couple of thousand or so?

Around that sort of time you would encounter known groups/people, e.g. characters that had a reputation as extremely good in PvP etc.

Then along came the cross-realm stuff, and fairly quickly community ceased to matter, you just queue up, play, and move on.

Great for ease of play etc, terrible for community.

(Well, that was how I saw it anyway).

mdavidntoday at 8:19 PM

For many, it's an online third space. Cooperating to overcome shared challenges reinforces social ties. The game provides a weekly schedule of activities and new challenges quarterly.

My credentials: I played every expansion (but not every tier) since vanilla with the same group of people. I only stepped away in The War Within after family obligations and time zones got in the way.

MarkSweeptoday at 7:42 PM

As someone who used to have a WoW problem and now and then relapses, it tickles me the same way Cookie Clicker does. It’s nice to see number go up.

Back when I was playing with my friends and the game was a little harder (BC & WotLK), there was a sense of shared accomplishment when overcoming difficult regions and raids.