> A perfect game isn't a game that casts a wide net, a perfect game is a game that satisfies its target audience.
Maybe, but that's completely tangential to what the GP said. And aside from that those games with a wide net do have a target audience, that's how they end up in that situation to begin with.
The game has both puzzle and platforming elements. A similar argument could be made "they could make puzzles easier for people who don't like puzzles" which is silly because one of the reasons why the game got so popular is that people liked the synergy of puzzles and platforming.
Either way, I really doubt that Portal 2 suffered from lack of recognition and further improvements were necessary in this area. You'd be way more likely to break something that works.