I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!
i've been doing something similar and decided to stick with godot.
have you found yourself constrained with engine boilerplate or do you feel like you are making good progress on the magic system?
i've been doing something similar and decided to stick with godot.
have you found yourself constrained with engine boilerplate or do you feel like you are making good progress on the magic system?