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Our_Benefactorsyesterday at 7:36 PM6 repliesview on HN

Because it’s not a complete or compelling experience if the systems aren’t naturally exposed and taught over time in a progressive manner. This has been a cornerstone of good game design for over 30 years.


Replies

AnthonBergyesterday at 7:48 PM

There are notable counterexamples. I find life to be both complete and compelling as experience.

Catloafdevyesterday at 7:52 PM

Eh, I definitely can't agree with this one. Some of the most beloved games of all time had effectively no on-ramp of any kind - especially if you're willing to go back 30 years - and none of the fans of those games would say "they are not compelling experiences" because of a learning cliff.

StanislavPetrovyesterday at 8:43 PM

>This has been a cornerstone of good game design for over 30 years.

First, this is completely wrong. There are many good games that have been designed over the last 30 years that didn't assume you were an invalid and needed your hand hand held every step of the way.

Second, many of us (including myself) have been playing computer games for ~50 years! In the 80s and 90s the average game was far more difficult than even the most difficult games put out today. It wasn't assumed that everyone, or even most people, were ever going to beat the game. There were games I played for hundreds of hours back then, and enjoyed greatly, that I never finished or even mastered all the complexities of! That didn't make it any less fun. I want to be challenged by a game. If I load up a game and am spoon-fed everything it isn't a game I play for long.

OkayPhysicistyesterday at 9:14 PM

Religiously subscribing to every "cornerstone of great game design" is how you end up with the plain oatmeal of videogames. Inoffensive, bland, and easily forgotten.

I, for one, hate games spoonfeeding me. Most games are unlikely to be a player's first videogame. I don't need every damn mechanic tutorialized. Present me with my toolbox, and let me get to it.

Hikikomoriyesterday at 9:04 PM

Skill issue.

deadbunnyyesterday at 8:51 PM

Claiming the game of systems and their interactions is not complete or compelling because it doesn't hold you hand is laughable.

Not everything has to be made or everyone, in fact I would argue that is exactly the reason games these days are bland and identical.

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