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Show HN: Fly By – retro biplane flying game

37 pointsby michaelteterlast Tuesday at 7:31 AM30 commentsview on HN

Feedback welcome. Best on desktop. Works on mobile, but needs more polish there.

My concept, my guidance, and Gemini Flash doing the work. Took about 4 hours and 50+ conversations with Gemini.

Big Kudos to Gemini Flash (since 3.5 and later), because I have had great success with it on many projects.


Comments

zwayhowdertoday at 12:52 AM

This took me back to my first PC gaming experience at age 6ish. Circa 1988. Nostalgia unlocked!

Suhinnall27yesterday at 10:46 PM

This was a nice game. It would be cool if you added some more purpose to landing the plane, like if the fuel and throttle were limited, making it actually useful to land it. Overall great game and enjoyable. Also would be nice to get some extra points for doing loop-de-loops or tricks with the plane. A shield power-up is also a great idea.

tom_yesterday at 11:27 PM

If you pick up an additional machine gun powerup, the plane should fire more bullets simultaneously.

scandoxyesterday at 10:38 PM

It's no Sopwith

Kuyawayesterday at 10:45 PM

Loved it. That's exactly what AI should be used for. Something that would take us one month at least, full of bugs, AI now delivers in less than a day, ready to ship

This is the essence, AI is a super power, the world is ours

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vunderbalast Tuesday at 2:24 PM

Nice job - it kind of reminds me of the rocket barrel levels in Donkey Kong Country: Tropical Freeze.

Feedback: Consider playing with the physics of the plane depending on your pitch, so that some parts of some levels might require you to deliberately pitch down for a few seconds to build up some "stored speed".

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nometalalchemislast Thursday at 2:13 AM

What a cool game!

hydropaxlast Tuesday at 7:42 AM

The scan lines are a great touch. It makes it feel truly retro

krappyesterday at 10:59 PM

The fake scanlines and position of the UI elements make them difficult to read. The plane is too slow and its turn radius is too tight, the physics (if there are any) need to be improved to give a sense of weight and velocity to the plane IMO, and that probably necessitates a bigger playfield. Also it feels like it really needs a gun.

Overall it feels like an OK prototype but I agree it needs more polish.

That said, HN is traditionally for sharing code with the community. Maybe for AI submissions people should share their prompts? I don't know. I'd ask to see the code but since you didn't write it you can't really discuss it.

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carlbvtlast Tuesday at 8:17 AM

nice!

superkuhyesterday at 10:41 PM

It is fun. Now make it multiplayer over websockets/etc with some dev controlled signalling server (who peers register with/etc) and STUN check to get peer IPs locally.

tonethemanyesterday at 11:41 PM

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