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Poisson Disk Sampling

53 pointsby vismit2000today at 1:47 PM6 commentsview on HN

Comments

jacobolustoday at 2:30 PM

Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful

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WithinReasontoday at 3:46 PM

I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?

kleiba2today at 2:48 PM

Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.

hingler36today at 2:48 PM

I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise

addagtoday at 3:10 PM

I'm wondering if it can be used as a low-discrepancy sequence