Apparently 2 stones is a huge advantage. An estimate is that the computer is roughly 4-600 ELO stronger on an even match.
Also, the human played a strategy tailored to that huge initial advantage. He said that the AI did not handle this particularly well, and played high probability moves instead of trying to lure him into a mistake.
Also, even though this was the best Go engine, it was not running on a supercomputer, and had a relatively limited amount of time per move.
So, this was an important victory for a human, but not a sign that humans are now stronger than AIs at Go.
> So, this was an important victory for a human, but not a sign that humans are now stronger than AIs at Go.
Another way to look at this: Go's handicap system gives us a genuinely interesting metric for the distance between a human and a machine at this specific game. Instead of just "computers beat humans" we get a quantified gap.
> Also, the human played a strategy tailored to that huge initial advantage. He said that the AI did not handle this particularly well, and played high probability moves instead of trying to lure him into a mistake.
Yeah, katago's training is not really focused at all on handicap games, because it's by nature learning from even games against similar-strength opponents.
It doesn't have specific training from playing in a way to exploit a weaker player. In a handicap game you have to give your opponent opportunities to fuck up if you want to play optimally.
If a move loses 0.0005 points if the opponent plays optimally, katago won't play it even if there's ~zero chance a weaker player would play it right.
There have been go AIs that tried to train more directly on uneven opponents, one called "sai" comes to mind, but katago has huge advantages otherwise and won out over the others (for very good reason, it's a great project).