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pjmlptoday at 2:17 PM2 repliesview on HN

At the same level, as a commercial game, not a tech demo scene.


Replies

StilesCrisistoday at 3:57 PM

There are business-level issues with web based AAA games, as I was alluding to before. Apple has a two-click payment system. If you failed a Candy Crush level and you needed to get up from the couch and get your credit card out of your wallet to buy more turns, no one would ever do it.

simpleintheorytoday at 3:22 PM

I made a project a while back to port Minecraft's desktop version to the web and it runs decently-ish on a good computer with WebGPU (but takes a really long time to load)

[1]: https://owlcraft.raymondjxu.net

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