What's the point though? If you got the stuff it's better run in UAE. If you have none I don't trust you and therefore think the Amiga name is misleading. To gain trust here show some code running in UAE.
There is no point in "porting to Godot" because either you port Amiga stuff to UAE-likes or FPGAs or you in fact advertise "AN AI REWROTE MY CRAP GWBASIC GAME FROM 93 LOL". Lol. Which is riduculous.
and people will just laugh.
also 68k asm is actually human-readable compared to x86.
This is inordinately harsh, though I agree with wanting to just play the original Amiga game. It's available at the following link from all the way at the bottom of the article: https://bithunch.itch.io/babylonian-twins
Thanks for the feedback. If you have read the article, I also mentioned that I have released the Amiga version for free to the Amiga community. AI actually helped addressing a few bugs and get it ready. You can download the ADF and play the full Amiga game for the first time since 33 years ago. This post was more about my experience using AI and interacting with assembly code from the 90s.
Suppose there are two options: remaster the game with AI assistance, or don’t remaster the game at all (because that would entail porting 72,758 lines of assembly by hand, and the time-to-reward ratio would be deemed to low for most people).
Why complain about the outcome? The old game remains available, and you can play it for free. This isn’t some zero sum situation where the existence of the remastered game sets the world back in some way. I could see being more interested (or only interested) in playing the original, but I don’t see what motivates the negativity.