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chuckadamsyesterday at 5:07 PM1 replyview on HN

Mac here. There's nothing all that interesting going on with the JS on that page, so I would suspect a bug with Firefox and/or your desktop environment.


Replies

Kuinoxyesterday at 9:06 PM

Codex found the root cause:

> The site’s graph incorrectly uses 32 texture bindings, exceeding its WebGPU device’s limit of 16. > Firefox 153 mishandles that failed rendering operation and leaves the compositor waiting

So a firefox + website bug

With an updated firefox, the website works except the mindmap on the top right

> Uncaptured WebGPU error: Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 16, count was 32. Check the limit `max_sampled_textures_per_shader_stage` passed to `Adapter::request_device`