There are also promising applications for this in XR hardware; haptic gloves and bodysuits are a logical next-step for accurate fine-grained sensation reproduction in simulations.
I foresee a future where prosthetics and XR hardware share mutual advancements and use simulations as a test bed.
XR hardware needs actors, this is about sensors.
An actor that changes temperature is a heater or maybe something like a peltier element, that can heat and cool. A sensor is the opposite: a thermometer that measures what temperature is somewhere.
Needless to say these are fundamentally different technologies. Sure, you need one to develope the other: e.g. to create a temperature sensing skin with high spatial resolution, you will need to generate precise spatial temperatures to test the whole thing.