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0xb0565e486today at 5:27 PM7 repliesview on HN

I keep seeing Astra make beautiful 3d stuff online, yet when I feed it some old school RuneScape assets (even tried with some very detailed guidelines) and asked it to generate some new plausible assets it failed horribly.

I think there’s still something really off with current (frontier) models when it comes to creating “novel” stuff? Even 2004 style graphics..

Or am promoting it wrong?


Replies

kjshsh123today at 6:09 PM

It's funny seeing this when I was going to mention runebench

https://maxbittker.github.io/runebench/

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cheevlytoday at 8:51 PM

The type of people that can’t get results are the people that don’t share the process that didn’t work for them.

sandeepkdtoday at 7:06 PM

My understanding is that the people are conflating the ability to translate and replicate as creativity/learning. Not to say that its not possible but its a long way to go for sure.

ferguess_ktoday at 7:33 PM

I'm wondering if the following works:

1. Feed it with Ultima II/III assets;

2. Feed it with reverse engineering research of such assets;

3. Ask it to use C++ and SDL2/3 to write a game engine to draw maps, generate enemies, make cities and shops. It doesn't have to be faithful to the game, just something passable is good enough;

4. See how it works.

TZubiritoday at 8:17 PM

It's a veeeeery specific artstyle

Scaevolustoday at 5:40 PM

Did you try blender MCP and prompt for low-poly vertex colored assets?

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throwaway613746today at 6:50 PM

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