I keep seeing Astra make beautiful 3d stuff online, yet when I feed it some old school RuneScape assets (even tried with some very detailed guidelines) and asked it to generate some new plausible assets it failed horribly.
I think there’s still something really off with current (frontier) models when it comes to creating “novel” stuff? Even 2004 style graphics..
Or am promoting it wrong?
The type of people that can’t get results are the people that don’t share the process that didn’t work for them.
My understanding is that the people are conflating the ability to translate and replicate as creativity/learning. Not to say that its not possible but its a long way to go for sure.
I'm wondering if the following works:
1. Feed it with Ultima II/III assets;
2. Feed it with reverse engineering research of such assets;
3. Ask it to use C++ and SDL2/3 to write a game engine to draw maps, generate enemies, make cities and shops. It doesn't have to be faithful to the game, just something passable is good enough;
4. See how it works.
It's a veeeeery specific artstyle
Did you try blender MCP and prompt for low-poly vertex colored assets?
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It's funny seeing this when I was going to mention runebench
https://maxbittker.github.io/runebench/