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jasonjmcgheetoday at 4:12 PM5 repliesview on HN

A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms

https://www.challies.com/articles/no-mans-sky-and-10000-bowl...


Replies

kjs3today at 4:40 PM

That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.

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smugglerFlynntoday at 4:42 PM

   > you must ask yourself a single tough question: 
   > How much do you value technological wonder over everyday, solid, smart game design?
This quote applies to so much more than just gaming
meowfacetoday at 4:30 PM

One thing this article lacks is any tips on how to still do procedural generation while partly mitigating the oatmeal issue. In other words, define a more sophisticated generation procedure that can add character and identity.

It probably won't be as good as an artful human designer hand-crafting a world, but it can be better than something overly random and blandly uniform in distribution.

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schnevetstoday at 5:32 PM

I vaguely recall an episode of the Triple Click podcast around 2023 where they had a serious AI fanboy who was rah rah-ing about future procedural generation in games. It might have been Casey Anthony, but I'm unable to re-listen while at work.

The fanboy started saying how they could have endless different levels in Destiny 2... which is absurdly off-base since the entire game is just running through the same 9 sandboxes and 12 raids over and over and over again

He then went on to talk about AI creating an album as perfect as OK Computer on-demand, which was gently putdown by Kirk (who is an exceptional musician but also chill enough to suffer fools)

EagnaIonattoday at 5:37 PM

That article is 10 years old. NMS then versus now are two very different games.