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big-chungus4today at 4:26 PM7 repliesview on HN

What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content


Replies

BoBaitlyntoday at 4:50 PM

The game has so much stuff to do its actually overwhelming. The game is definitely a sandbox though and I think for some reason a lot of people don't like going out and doing the different things you can do in the game if the game doesn't force you to or if there's not heavy progression.

I feel like the same thing happens to other sandbox games too. Minecraft is one of my favorite games of all time and I could easily spend a thousand hours in a vanilla world and still find things to do, however the game gets constantly shit on by the community no matter what it does. They speedrun through the progression and then lack any creativity to do anything else in the game.

I personally love building bases and customizing and collecting things, which is a large part of the gameplay in NMS. I could spend hundreds of hours doing that but I guess some people just need a constant sense of progression and the game telling you what to do because they aren't capable of setting their own goals. Anyone who says NMS lacks content or things to do has barely touched the game.

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JohnMakintoday at 4:30 PM

I think people are regurgitating takes from early in the game's development - the game of the last few years is absolutely nothing like the early one and I agree, there is a surprising amount of stuff to do.

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lconnell962today at 5:59 PM

I think some people don't understand what a procgen survival-craft game is. They're not wrong about it being an open sandbox, that's kinda the point. People talking about taking too long getting to space might not know about the limited time expeditions you can just start in for a different take, or turning the game to creative mode so they don't need to spend time resource farming to get their ship working so they can go fly around if that's all they want from the game.

The story and those quests will be rooted in building something. The space exploration will be rooted in finding a cool place loosely intended for your next base. The space battles and encounters will be part of the same core procgen survival craft cycle.

I won't deny there's probably only 20-40 hours of "real content" in the game. Most of what is there is shallower, or easilly missable, without the expedition(limited-time event) that launched it. A lot of things do seem like "grind X yourself, order team to do Y every few hours, fly to Z and talk to someone" which will get repetitive if/when you keep getting the same ones.

dakial1today at 7:01 PM

People who didn't follow up their post-launch recovery still have the impression made at the launch (first impressions matter a lot). I didn't play the game (yet) but I have followed their recovery path. It is an incredible story and it seems that the game has evolved a lot.

I wonder if they won't add generative AI to create infinite stories/missions inside it, that would get rid of the 10K bowls effect.

isotypictoday at 5:33 PM

There are lots of things to do, but the actual mechanics are for doing them are shallow. The best example of this is the trading system; the way trading works is there are 7 economy types a star system can have, which determines which goods they produce (can buy in large quantities) and demand (can sell for a higher price than at normal systems). Thus the best way to make money from trading is to simply find a loop of systems which chain together the production -> demand goods. For instance, the economy types trading -> advanced materials -> scientific -> trading each produce the goods demanded by the next economy type in the chain.

So the system is fairly shallow, since what you end up doing is just jump from system to system and buy and sell everything.

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kjs3today at 6:34 PM

Noone said it was empty. Noone said there wasn't a lot of 'stuff' in NMS. What many of us are saying is that all that stuff doesn't make the game fun.

messiatoday at 5:30 PM

stuff to do != fun stuff to do