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PlayStation cancels Kojima's PHYSINT, Xbox steps in

75 pointsby HatchedLake721today at 10:35 AM53 commentsview on HN

Comments

kushalpandyatoday at 1:09 PM

While PlayStation is on a streak of one bad decision after the other, I'd give them benefit of the doubt here.

Kojima likes to work unhinged on grand ideas with a tall budget which may stick or not stick at all. So may be Sony didn't like the direction of Physint and decided to dump it.

While Sony may be wrong in judging the game in its early stage, the replacement publisher, Microsoft, has solid track record of terrible taste at creating exclusives.

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zzzbratoday at 11:23 AM

Pretty remarkable. There are only three reasons I intend to buy a PS5 and Kojima games are one of them.

carlos-menezestoday at 11:13 AM

This is very strange given the long-standing relationship between the two parties.

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AdmiralAsshattoday at 12:37 PM

Surprised Valve didn't try to step in. There was a comment from a former Valve employee that they had tried to recruit Kojima for an earlier project (probably Death Stranding) but got outbid.

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robbrutoday at 1:41 PM

Give them hell, Kojima. I will buy PHYSINT on any platform that has the guts to release it.

proxysnatoday at 11:27 AM

I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return. This split will also, in my opinion, lead to Kojima losing access to Decima engine, which sucks in a whole different way.

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olivierestsagetoday at 11:31 AM

Talk about an unforced error on Sony's part

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hnrprtlpdbtoday at 12:23 PM

who actually owns the physint IP — kojima productions or sony? if sony paid for preproduction that handoff gets messy fast

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hn9zmdcaoutoday at 11:38 AM

decima was sony's though — xbox port means new engine, that's the real delay

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sparrowidletoday at 12:50 PM

[dead]