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bob1029today at 2:26 PM1 replyview on HN

Development of video games is the final boss of this one.

If you want to kill someone's dream of publishing a game, encourage them to build their own engine from scratch. I cannot think of a more malicious piece of advice given how effective it is, statistically speaking.

The exceptions to this are so incredibly rare. Virtually all of the in-house engine work at indie scale has been replaced by Godot in recent years. It used to be something like 10-11% of studios were in-house fully custom. Now it's probably closer to 1-2% fully custom and 8-10% on Godot. Having a reasonably stable OSS option has removed the last major argument that I am familiar with for simply using what already exists.


Replies

my-huge-ponytoday at 3:52 PM

>last major argument that I am familiar with for simply using what already exists

I was interested in gamedev as a kid. I always went with a custom engine. You're right, I never released/finished a large game.

But now I think I was just into game engine dev. Every time I finished my game engine and started working on game content I ingredient got bored and went to another project.

So I guess this is the reason, engine development is fun :).