> Why isn't the game industry moving to it then? Bc it just cannot compete at volubility with C++, among other things.
I have no opinion regarding rust suitability as a game language, but your answer doesn't sound right.
The actual reason is much simpler. The industry is built on a handful of game engines. Those engines are extended or scripted in C++ or C#. Thus the vast, vast majority of the work force will only have experience with those languages and the entirety of game studios' tooling is built around those. The end.