It always was far easier to train a creative thinker in how to operate the tools needed to facilitate their vision than it is to get a great tools operator to have good ideas.
Classic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's because their creators spent all their character points on making a good game instead of obsessing over monads.
Classic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's because their creators spent all their character points on making a good game instead of obsessing over monads.