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bob1029today at 6:50 AM4 repliesview on HN

> And potentially as a byproduct of enabling all of this, you can now slop your way to a one-shot 3D game over the weekend which looks impressive.

I think we've finally reached a weird point where AI has effectively reduced the amount of competition that real game developers have to endure.

Nothing unravels faster than a game project being built with AI. You can achieve impressive results in a day, but you can't get much further than that without actual talent. LLMs will never be able to best a human environment artist at scene composition, especially if that composition needs to be directed with nuance over time.

There's a huge difference between a game that looks impressive and one that feels impressive. You can only achieve games that feel like counter strike, call of duty and overwatch with thousands of hours of human sacrifice. The AI is almost pointless once you get to play testing and balancing. Knowing how much to adjust magical integers isn't a conversation a chat bot can resolve with endless pontification tokens.


Replies

generic92034today at 7:05 AM

> LLMs will never be able

That is a very bold claim, unless you meant "current LLMs".

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TonyStrtoday at 7:09 AM

>> And potentially as a byproduct of enabling all of this, you can now slop your way to a one-shot 3D game over the weekend which looks impressive.

Do these games really look impressive? Everything I've seen has looked like someone completely new to Unity/Unreal has slapped together a bunch of premade scripts and very poor 3d assets.

coffeebeqntoday at 7:05 AM

Discoverability has been the main challenge for smaller game dev companies for a while now and a flood of slop will only make it worse

well_ackshuallytoday at 7:02 AM

Yep. Every single post I've seen about "game development is over" is yet another procedurally generated game. Not only it doesn't prove anything about Astra being "better" at making games (do people have any idea the sheer amount of open source games that do exactly that? You can find thousands of the same planet exploration games through repos, blog posts,etc. Game design schools have it as an exercise, that's how basic it is), but as you said: the wow factor of space exploration is cool, sure. It makes for a catastrophically boring game.

Leaves me to wonder whether the OpenAI glazers just never played games in their lives, or are just really superficial tech bros. Most likely, both.

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