Love to see C# love. It's a great language. Super underrated in my opinion.
Unions coming in .NET 11 / C# 15 are going to be great.
Hey man, just wanted to say thanks! I pulled this down and adapted the skill for Unity development, keeping Graphify C# as an external analysis tool. My adapted skill isn’t publicly available yet, and I'm going to add it into my standard Unity Package development workflow to see if I can find some additional value in how the CLI and structured JSON make semantic information accessible to coding agents. I think this will help (maybe not on a full Unity game) but if you'r building multiple Unity Packages or have existing Unity Packages. Appreciate you sharing this!
Interesting! Have you tried it on any large code bases? I have to wonder if json is going do become unwieldy at the scale of millions of LOC - a SQLite db might be a better choice.
I don't understand why Microsoft and JetBrains aren't shipping versions of this. It seems like exactly what Roslyn was designed for
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Interesting, thanks. Seeing agents querying compiled code using reflection to find references looks painful and inefficient. Made me want to help little buddy somehow, but had no idea how