I've been working on a summit-level wind forecasts for 16 mountaineering objectives (Rainier, Whitney, Denali, Mont Blanc, the Matterhorn, ...).
It's mountaineering safety tool I've been making for my friends and I.
The fun part: if your browser has WebGPU, the page solves that field live as a compute shader (about 35 ms on an Apple GPU) as you scrub the timeline, and draws the flow over a 3D terrain view. Browsers without WebGPU get a precomputed field.
https://mattduran.dev/summitwind/
Ranges and uncertainty only, no go/no-go verdicts. That still requires your best judgement as a mountaineer. Next up is a free-play mode where you set the wind direction and speed yourself and watch the field re-solve.
This is super cool!