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PUSH_AXtoday at 7:17 AM1 replyview on HN

It uses too much RAM, it’s vibe coded so makes sense


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rkotchertoday at 10:36 AM

well, actually I had tested in iphone and did some things to but back on mesh size & also streaming terrain so that I'm not overrendering textures. I have not tested on all devices as I only have one mobile device. The tradeoff is render quality - maybe I'll make a lower triangle or 2K texture mode?