I have a few suggestions:
- as I mentioned above, the shadow map is drawn twice, probably it's being auto updated by three.js at some point
- the entire cabin has a lot of triangles while the player only sees a small portion of it
- cabin lighting could be baked
- a lot of triangles seem to be rendered without backface culling, that's probably not intentional
- don't run GTAO at full resolution, try half
And also, use the spector.js [1] browser extension to profile the app and have your AI agent analyze the capture.