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rtpgtoday at 11:04 AM0 repliesview on HN

This stuff reminds me of people who are full into XP and pair programming, where you end up agreeing to pull in more or less any work done by two people together. Not the worst model in the world.

I am disappointed by the "agent chat"-centric design for the future. There is important value in highlighting what's important, and jettisoning the unimportant. Written artifacts are good when they're nice and cut down. And it's not really about the sequence of events (well, most of the time)

Instead of "agent chat", I feel like a written page (that could be interacted with through agents) is a much more interesting way of working through a problem. Capture the final idea, and minimize the fluff around it.

And if nobody is going to read it anyways, why have the chat in the first place?

And of course the glib comment that I can't help but make:

> Teammates can ask the same agent why you chose a Mutex instead of an RwLock.

you know in this hypothetical neither human involved has much of any idea what is going on. Skill atrophy is real, folks! Be careful.