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danabramovyesterday at 7:19 PM0 repliesview on HN

I try to address this in the post explicitly in a few places.

Primarily I thought of this as a sort of "epistemic performance art project", maybe similar to playing Elden Ring blindfolded having never played it before, or speedrunning a game by opening a box a thousand times and overflowing some counter. It's funny and absurd to do knowledge work without the knowledge.

I think it's also a stress test of meta skills. Like, how much can we do without knowing? What kind of processes can we set up around these demons that would constrain them into our requirements? How can we know when things are going wrong? In some sense, this isn't too different from engineering management.

Naturally, I'm also interested in how much of my role in this could've been automated away. Can there be a skill for that? Then "do a breakthrough" is an irrelevant implementation detail of that skill.

Note that "do a breakthrough" actually produced the worst results over the runs. The best results were from more directed runs like searching for first obstacle towards the next milestone.