That's just not an accurate description of how you write Rust in practice. There's no separate "high level" and "low level" parts/forms of the language any more than the software development process already is all about building abstractions. You should be doing this in Zig, too.
It's just that sometimes some of the abstractions you need to build go outside what the ownership and borrowing system can model. And when you don't need to do that (which is 99% of the time) you also get all the benefits of the ownership/borrow system for free.
They're not separate forms but they are separate modes, and it is precisely because the language tries to fit both these modes into the same language that both suffer. I fully understand the goal of trying to unify these modes into the same language (C++ does the same thing), but there have always been very experienced people who like this approach and those who dislike it, hence it's not "solved". Something is solved when there's a broad consensus it's solved, and there isn't one here.
I mean, someone can think it's solved for them, but if they're asking why others don't see it the same way and why many expert low-level programmers are at least intrigued by Zig, this is why. I prefer a simpler high-performance high-level language for high-level things, and a simpler low-level language for low-level things, and I dislike the C++/Rust approach of combining them into one complicated language. Some may think you get the best of both worlds; others, like me, think you get the worst of both worlds.