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gabrieloclast Saturday at 7:43 PM1 replyview on HN

Hi! I wrote a few notes on how 3D cameras work with interactive examples to hopefully demystify a pretty complex topic that I once struggled with. Maybe this is useful for someone here, and if not, there are fun sliders to play with!


Replies

dyaroslatoday at 8:47 PM

The visuals and sliders are great!

Maybe consider clipping the ball properly on the edges of the sides of the view frustum ?

Similarly the near and far could also be clipped; i know this is not true of the math necessarily but is the expected result in 3d graphics applications.