logoalt Hacker News

Game_Enderyesterday at 8:30 PM1 replyview on HN

Any details about the harness the agents were given? I am curious what representation of the screen and world state was provided to the agents and what tools they had available.


Replies

benswerdyesterday at 8:34 PM

Oh sorry I should be more clear on that. Will add to report.

For agent harness I did Claude Code, Codex, Grok Build. This was primarily a cost driven decision — I have a lot of free tokens and I didn't want to pay API prices for this.

For game harness I used minimal BW-API issue command and get observation apis as tools. I felt this was the most fair way to do it on my small scale.

In the future I would like to integrate code mode and multiple games/I think if it was a best of 5 where each agent could learn from its past games and build its own automations over time that would be much more interesting.

show 1 reply