Back in 2010, during the early days of bwapi, there was a Brood War AI tournament held by the Expressive Intelligence Studio at UC Santa Cruz. It's interesting to see how different the approaches were back then, vs this or Deepmind's SC2 work.
https://web.archive.org/web/20091124210529/http://eis.ucsc.e...
There's a great contemporary Ars Technica piece by a competitor:
https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...
As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.
https://tomisin.space/archive/starcraft-genetic-programming/
In the early days of SC2, I remember people using genetric programming to optimize build orders. I remember a slightly unorthodox Zerg Roach Rush which was _really_ fast.