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StilesCrisisyesterday at 10:28 PM0 repliesview on HN

Game development has apocryphal stories aplenty about inefficient designs--e.g. the thousand-polygon model of a screw used on every rivet for every crate, or making a ship-in-a-bottle by taking a full sized pirate ship model and scaling it down to 1% size. Usually the solution is just to stop doing that.