I browsed through a few random files in that repo. There are high-quality code comments everywhere I looked. AI is the perfect tool to do this sort of thing. Can you imagine a human sitting down and documenting a million lines of decompiled code from a dev team 20 years ago?
Boggles my mind that there is hate for AI in retro-gaming. It's all about making existing things work. If it works and plays well, who cares if Claude did it in an afternoon or some human who spent a year of his life. In fact, I'd rather have Claude do it. Humans will get bored, get involved in community drama, disappear, etc. Unfortunate for the humans who are seeing their life's contribution to the scene made obsolete by a few kilowatt-hours in a datacenter, but good for the rest of us.
the comments are really not high-quality. There's a lot of words in places where only a few would be much clearer.
This isn't to say it's impossible to guide good context-aware commenting style from.an AI, but there would be much terser/usable comments on all of the weapons source for example.
The biggest problem with this stuff is, as usual, that the people guiding the AI don't know what "good" decomps etc look like IMO. AI tool usage tends to reflect ones own tastes and understanding.