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amiga386today at 12:54 PM1 replyview on HN

LucasArts then made the same mistake with Escape From Monkey Island, because they were targetting the PlayStation 2


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DanielHBtoday at 1:54 PM

It is funny to think that even back then people just didn't put up with bad controls. Like Elder Scrolls Redguard, amazing game for the time but the lousiest controls ever. Megaman Legends also comes to mind.

They would put up with crazy puzzles, huge grinds, weird RPG numbers systems (AD&D in BG1/2 for example), but if you want to do action A on thing B that can not, under any circumstance feel bad to do.