There are enough problems for a 44 page paper titled "What Every Computer Scientist Should Know About Floating-Point Arithmetic"[1] I don't quibble on the language because I know what people mean.
Most folks won't encounter most of the issues, generally. But expose your code to a large enough dataset, or be like me and write a CAD/CAM system with motion control and experience most of them.
That's why I wrote hyperreal[2]
1: https://www.cs.tufts.edu/cs/40/docs/WhatEveryComputerScienti...
You don’t quibble about what words mean when the words you choose have very specific meanings in exactly the subject area you are talking about?
You make it really hard to take you seriously.