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applfanboysbgontoday at 2:46 PM1 replyview on HN

As an indie dev who built their own WASM-capable engine that I've shipped in real games, I've built both WebGL and WebGPU renderers from scratch myself in significantly less time than that. Sounds like typical corporate dysfunctionality. If you have hundreds of devs you're going to get bogged down by having a share who spend 90% of their time at the company on Reddit, another share who write actively bad code, and then maybe 10% of the employees who have a clue what they're doing dealing with the overhead of communication, meetings, other people not upholding their assigned responsibility, etc. slowing them down 10x what they could actually do.


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rfgplktoday at 4:20 PM

0% chance, without LLMs. WASM-capable engines would require years if not decades to build, even with expert level knowledge. See Jonathan Blow who has been working on his engine for a decade now, and he's arguably of the most talented engineers who ever lived.

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