the thing is.. the author says all vibe coded projects devolve into an unmaintainable mess, well so does all software, I have never seen any large scale software project that was absolutely beautiful over time, at least not in gaming and enterprise
it just doesn't happend, too much time pressure, and low-hanging fruits must be had, money must be made, and so it goes... that begs the question, if most enterprise software and/or game projects are an unmaintainable mess, yet they still make money and "work" somehow, whats the value in "beautiful" projects/architectures/code over time, if it provably works either way?