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cogman10today at 7:22 PM1 replyview on HN

I don't disagree, but IMO, a lot of code doesn't get to the point where those very low level techniques drive performance. Like, yes, if you are doing some heavy floating point math then that's where you end up needing it. However, in a lot of code finding hot paths and often simply switching out a O(n^2) for an O(n log n) or faster.

Getting and using tools to find hotpaths is generally the most important performance tweaking skill.


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louthytoday at 7:41 PM

I mean, sure, but it really does depend on what you're doing. If you're working on a library with collection-types and you want to make each iteration as fast as possible, then roll up your sleeves. If you're writing a compiler and you want your language's source-code to finish compiling this week, roll up the sleeves. If you're working on a game-engine and you want to draw more than everyone else, roll up the sleeves...

There are plenty of real-world reasons why you'd want to get knee deep in this stuff. I wasn't suggesting not using tools (I've literally spent the day buried in JetBrains' memory and tracing tools!), but those tools can only tell you what is happening now, not what to do to improve it.

Profiling is, of course, essential. But performance tweaking can be quite a laborious process: if you're judging things by big-O notation, then that's a different level above the real low-level tweaking (imho of course). Picking the correct data-structures is all in the 101 of performance engineering. That's in the literature. But it's all too basic and simplistic. Most performance minded engineers wouldn't need a profiling tool to know which data-structure to use.

At the smallest level there's a lot of mental theory building and experimentation as you try out different approaches, which is where the instinct and intuition starts to build. I never see any of that in discussions about performance engineering.

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