meanwhile the Bigscreen Beyond 2:
* Display: also micro-OLED
* Resolution: 2560 x 2560 per eye
* Angular resolution: 32 PPD
* Field of view: 116°D, 108°H x 96°V
* Chipset: none lol plugs into your computer
* Tracking and sensors: needs base stations
* Weight: 107 g
* Passthrough: no
* Price: $959 (+$200 for eye tracking)
* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)
meanwhile the Steam Frame:
* Display: LCD
* Resolution: 2160 x 2160 per eye
* Angular resolution: 20
* Field of view: 110 degrees
* Chipset: Snapdragon 8 gen 3
* Memory and storage: 16GB of ram with 256GB UFS plus microSD
* Tracking and sensors: inside out camera based tracking
* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio
* Passthrough: idk
* Price: $1059 for 256GB, $1299 for 1TB
With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.
Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.