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klodolph • yesterday at 10:00 PM • 1 reply • view on HN

From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place.


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palmotea • yesterday at 10:07 PM

> From what I’ve seen, most of the flood of LLM-created games aren’t profitable

It's it possible for an LLM-created game to be profitable but "unsuccessful?"

For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead.

And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less).

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