Hey! That’s the base, correct. Three are always there so if someone joins and nobody else is using it – they’re never alone.
In essence, when you someone joins the counter goes up and another koi will spawn locally.
It’s a bit nerfed from my initial idea to sync the movement of each koi, but I might do that in the future.
It looks like the way I deployed (Railway) it causes `429 Too Many Requests` to be returned, so I’ll definitely have to look into that. But it’s 1:21 AM so tomorrow.
Thank you for letting me know!
I noticed the koi pop in and out of existence on visible parts of the screen - it would be nice if incoming koi swam into frame from offscreen, and outgoing koi swam offscreen before disappearing.