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sublinear • today at 12:47 PM • 2 replies • view on HN

This is especially true on a CRT. People often forget how "good enough" the PS2 graphics were, and how big of a deal that was.

Even the prior two games had an extremely tasteful use of textures and geometry that just felt right and realistic enough to not break immersion despite the hardware limitations. This era of gaming rightfully and correctly recognized that any form of "realism" is ultimately an impression rather than an objective truth.


Replies

booty • today at 2:18 PM

Gran Turismo 3 was where I first started experiencing the "uncanny valley" of graphics. The game looked and felt incredible... so incredible that the lack of damage felt like an immersion-breaker in a way I hadn't experienced before.

RulerOf • today at 3:30 PM

> People often forget how "good enough" the PS2 graphics were, and how big of a deal that was.

I remember going to an electronics store with my friend. I couldn't figure out why they had a broadcast football game playing on a 15 inch LCD display up front. I assumed it was a game but then watched it for a few cuts and was so certain it was live footage...

It was a madden game on PS2 in demo mode.