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joinHNtheysaid • today at 9:15 PM • 0 replies • view on HN

I found games ux really transformative , where they almost become work UIs. Everyone pays to learn photoshop, nobody wants to pay to learn to use an UI for a game. Not even in tutorial ttime.

Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.