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maccard • today at 10:20 AM • 1 reply • view on HN

This sort of comment has completely lost the forest for the trees.

You’re conflating scale with bloat. At large orgs the problem is that nobody is willing to step back and say “this sucks”. Trying to get this fixed involves getting 6 teams to agree upon something with no clear owner for the outcome and with everyone incentivised for not being blamed if one of the other groups tanks the effort.

> engineers should drop everything and work overtime on optimising performance

No, we’re asking for it to be taken seriously by the organisation. I work in games, and on large projects we usually have a small team (2/3 people of a team of 80-100) who are constantly working on this stuff. Their work is “subjective” improvements but often it’s just building tooling and telling other groups what they need to fix.


Replies

Xunjin • today at 11:42 AM

And how that happens in gaming? Pretty curious now.

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