The most important thing I learned when graduating from "bad musician" to "passable musician" (passable enough to have listeners and fans, at least) was that there's no one single big trick that turns a song from bad to good: there's 100 tiny small tricks that add up. And you need to have experience to know what they are. A trained listener might be able to say "the midrange is too compressed", "there's too much high end", "the drum transients are't punching through", but a normal, casual listener is just going to say, "I dunno, it just doesn't sound right."
This UI slop is the same deal. A slightly misaligned dot off the timeline, color choices which don't really make sense given the website as a whole, using LLMism text. Nothing in here is an obviously major problem on its own. But when you add up 50 of these on a website, users get hit with that "this is slop" feeling.
The details matter. In isolation they seem irrelevant, but as a whole it's what elevates something from the AI slop garbage pile to something actually good.
precisely, good things take TIME and EFFORT!
i personally don’t have an issue with the UI most LLMs generate, but in my opinion it’s ALWAYS a starting point to refine, resolve, and remove what shouldn’t be there.
there are no shortcuts to good UI (or anything else). u gotta put in the reps and have an open mind (not an empty head).
thanks