It's a shame that YouTubers have dumbed down AI reviews into just "one shotting" random shit that not even they're going to use or play again more than once or twice.
You're not gonna one-shot a full, actual product.
You still have to design the individual elements individually.
Like when trying different models and prompts to generate posters for a hypothetical game, I had to generate a standalone logo first, meticulously and carefully.
You can't just throw them a prompt saying “Make a poster with this and that for a game called MYGAMENAME.”
Even if you have a genie AI you need the darn logo on its own to be able to reuse it elsewhere.
Similarly you can't just say "Make a fighting game with 900 characters”; you're gonna have to design each individual character on its own.
What you're identifying is a more fundamental bifurcation in why people are interested in AI. Some people have intent, a vision, something they know is possible but lack the technical skills or time to bring into reality. Others want the computer to handle the intent, the technical aspects, the decision-making, the whole process, but be able to go back and specify changes reactively when they don't like something about the result. It seems the latter cohort is much larger.