Always assumed Pac-Man was an easy solve for modern AI. Guess those ghost patterns are trickier than they look for one-shot learning.
I did a variant of Pac Man using Claude and pointed it at a thorough blog post about the patterns and that greatly helped.
The game mechanics are shockingly hard for them to get right. You also reveal some of their personality traits. The GPT‑6 and Astra models tend to include a lot of cringe copy as well as their own personal graphics style.