Considering many games make use of cloud computing for online play and similar functions, they probably make up a pretty goot bit of global cloud compute capacity. Likely quite a lot less than the big AI players, but not an insignificant amount.
The energy costs of the cloud computing required for gaming are substantially less in power - not to mention overall demand - than LLMs. Come on, we're not in the same energy ballpark here.
The energy costs of the cloud computing required for gaming are substantially less in power - not to mention overall demand - than LLMs. Come on, we're not in the same energy ballpark here.