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bel8 • yesterday at 8:27 PM • 1 reply • view on HN

I had a similar but less impressive experience recently with Muse Spark 1.3.

Asked pi agent it to identify the main hero sprite size of game I was running. It had a ton of shader effects so it was hard to determine.

It used some cli tools to identify that it was a game made with Godot, decompiled the executable but data was encrypted, broke the encryption after writing a brute force tool to test keys extracted from the exe, then proceeded to extract the game gd scripts and assets, only to answer the question of the sprite size.


Replies

seanthemon • yesterday at 9:13 PM

Godot encryption is laughably easy to break, there's tons of packages available for it. It's a well known drawback of using godot

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